Posts

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PAPER CRAFT PROJECT:   COMPLETED I INCREASED THE SIZE OF THE BUILD, ELIMINATING THE EYES DUE TO THE SUGGESTION DURING OUR BRAINSTORM SESSION WITH THE CLASS. IT MADE THE “CAT-NESS” REALLY SHINE IN THE OBJECT.  IM PLEASED WITH HOW SIMPLE THE FORM IS WHILE STILL ALSO BEING CAT LIKE. 
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Prototype: PAPER CRAFT CAT 

PAPERSCULPT UNFOLDING & PLANNING

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 PAPER SCULPT: UNFOLDING & PLANNING SUBJECT:   CAT       

PAPER CRAFT BLOG

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  Conclusion: Hari and Deepti’s work have opened up so many new concepts for me regarding my own art practice. However once I’m able to see the process we have to take in Rhino through this project to achieve our cutouts, then I will be able to figure out where I can take my ideas. I know at this point that I would enjoy doing a storytelling aspect around this project inspired by Hari and Deepti’s work. With some of the sensibilities of Nahoko Kojima’s designs, because they are awe inspiring. Like this detail from Snow Leopard by Nahoko Kojima

OBJECT PROJECT #1

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  Object Project One           i.           My first concept of the grim fisherman riding a demon fish was not rendering properly.       ii.           After multiple iterations of my first design, I had overloaded the program to where I received a [Not Responding] message every time I had to render the object. I altered my design last minute and imported new objects into Rhino within a new project file to complete a final render.       iii.           I believe due to altering the object files in TinkerCad it had created such a complex mesh that by the time it come to render the object it would jam up the program due to is 10000’s of triangles. Using the files directly from turbo squid was way smoother.      iv.      ...

SUPER-SURREAL MASH-UP

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OBJECT PROJECT #2:  SUPER SURREAL MASH  exploring the realm of the uncanny i wanted to practice juxtaposition with the sketches and see within which contexts the models could really highlight and play off each other.  While also remixing my concept images with advertising type layouts.  

OBJECTIFYING A NINTENDO SWITCH

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  "Am i playing a game or doing something really contributive?" -  Karim Rashid, Designer      This quote made me think about the design of game consoles. The big companies in the gaming industry have always looked at pushing boundaries of designs, with the rivals of Nintendo, Playstation, and Xbox constantly competing for market share and building hype around the release of future consoles.      Besides the Gameboy, I avoided Nintendo products for most of my life, and up until the release of the Nintendo Switch Lite I hadn't found a Nintendo product that suited me. However, the Switch Lite device is a simple design with subtle choices that create a quality experience. Although the Nintendo Switch isn't made to save lives or contribute to all classes, it is the cheapest option for gaming consoles on the market. Its portability lends it accessibility which is quite a contribution to the gaming space where often a purchase of an $800 console...